Changelog for Crab Tag v1.18 RC from Crab Tag v1.17g Bugs fixed: - Fixed a bug where Merchant Crab, Quality Crab and Quantity Crab did have wrong price on the Crab Sonar item. - Fixed a bug that caused Quality Crab and Quantity Crab items to have wrong durations. - Fixed a bug where Quality Crab didn't get it's unique invisibility potion at start. Balance changes: - Rebalanced turtle attribute levels. - Rebalanced the experience Turtles get from destroying corals. - Removed Weather Crab. Other changes: - AI will no longer take over leaving players turtles. - Renamed Bill Gate Crab to Capitalist Crab. - Renamed Black Crab to Ghost Crab - Fixed memory leaks. - Removed Weather effects. - Other code optimizations. //////////////////////////////////////////////////////////////////////////////// Changelog for Crab Tag v1.17g (Never publically released) from Crab Tag v1.17f Bugs fixed: - Fixed a bug with the banking system. //////////////////////////////////////////////////////////////////////////////// Changelog for Crab Tag v1.17f from Crab Tag v1.17e New features: - If a player leaves AI will take control over the leaving player's turtle. Bugs fixed: - Fixed a bug with Cloning Crab, if you got captured then rescued you couldn't build Cloning Coral. - Fixed a bug that prevented you from getting a code for Cave Turtle. - Fixed a bug that made it impossible to get the code validated when entered. Balance changes: - Changed the cost of Mask of Truesight 5 to 10. - Reduced the movement speed gained by Potion of Speed for crabs from 25% to 20%. - You can no longer buy items from other crabs merchant corals. - Changed the Starting agility for Hunter Turtle from 25 to 20. - Changed the agility gained per level for Hunter Turtle from 3 to 2. - Changes the way turtles gets crab meat. Now they get 1% of the amount of gold the caputured crab has and at least 5. Other changes: - Reduced the wait time dramatically. - Changed the discription of Claw Strike. - Made some non player visable changes to the code.